Conditions | 4 |
Paths | 7 |
Total Lines | 12 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
1 | /** |
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28 | this.isUpgradeVisible = function(name, slot, upgrade, player) { |
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29 | if (upgrade.tiers) { |
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30 | for (let tier of upgrade.tiers) { |
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31 | if (slot.generators[tier] === 0) { |
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32 | return false; |
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33 | } |
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34 | } |
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35 | } |
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36 | return meetDependencies(slot.upgrades, upgrade.deps) && |
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37 | meetDependencies(player.exotic_upgrades[slot.element], upgrade.exotic_deps) && |
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38 | meetDependencies(player.dark_upgrades, upgrade.dark_deps); |
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39 | }; |
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40 | |||
54 |